Chloridians are NPC's that can be rescued as part of a Quest from underground Prisons.
Obtaining: Butchers guard the Chloridians, though do not need to be killed in order to rescue the Chloridians. To 'rescue' a Chloridian, break its cage. Rescued Chloridians magically appear back on the surface next to the Quest giver. They can be killed on their way (they teleport after running roughly half a screen,) and also, you can get Chloridian Essences after rescuing them.
Jobs: Rescued Chloridians can be assigned to these jobs:
- Cook - Uses the Chef's Cauldron when it's populated with food ingredients (Resources) to Produce random cooked goods periodically for fewer ingredients than normal.
- Smith - Uses the Smiths Anvil when it's populated with bars (Resources) to Produce random weapons and armor for fewer bars than normal.
- Alchemist - Uses the Wizard's Table when it's populated with flowers (Resources) to Produce potions for fewer ingredients than normal.
- Guardian - Can be equipped with spare weapons, shields, armor and will defend the local area (or die). Equipment is retained when the job is switched.
Jobs can be switched by you at any time by selecting "Forget Job."
Warning: If you happen to lead mobs to your base, they may aggro to your Chloridians (who cannot instant revive like you can). Non-guardian Chloridians are defenseless, and Guardian Chlorodians will attack neutral enemies such as cows.