Pets can be referred to player equipable items. They provide defense or attack, depending on the command given by the Flute of taming.
When a pet gets to 0 health, it will go back into their equipable items and will passively recover health, as long as it stays in the player's inventory long enough. KO'd (defeated pets) will only be able to be summoned again when they reach their full health.
To prevent waiting so much, the player can heal a summoned pet with the healing spell. You can check if they're available to use by a red asterisk(*) indicating it's ready, or a black * when it's not (KO'd). Pets have a stamina bar, however it is only used when the pet is tranfered into a Equipable item and will be consumed upon attacking or flying, depending on the monster.
The player can only have a single Equipable item pet, but it can be accompanied by Soul gems monster.
|Necromancer orb||Dropped by the Necromancer boss||IMMORTAL, attacks nearby monsters by a fireball, dealing 5 fire damage, every second.|
|Jack||Crafting at the Advanced crafting table for x30 + x2 Chipped amethyst||IMMORTAL, gives Candy or Caramel periodically. Can be leveled up to level 70 and will act as a defensive pet, taking damage for the player while still being able to attack monsters if they inherit traits such as the electric burst.|
|Shiba||already equiped when you begin the game||IMMORTAL, digs up a item from periodicaly|
|Phoenix||Phoenix Sword||Acts as a regular Soul gems monster.|