Difference between revisions of "Pet"

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Pets can be referred to [[player]] equipable items or [[monsters]] [[Capture|caught]] in [[soul gems]]. They provide defense or attack, depending on the command given by the Flute of taming.
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'''Pets''' can be referred to [[player]] equipable items or [[monsters]] [[Capture|caught]] in [[soul gems]]. They provide defense (absorving damage that may be incoming at the player, serving as a tank/shield) or attack, depending on the command given by the Flute of taming.
   
 
When a pet gets to 0 health, it will go back into their soul gem and will passively recover health, as long as it stays in the player's inventory long enough. KO'd (defeated pets) will only be able to be summoned again when they reach their full health.
 
When a pet gets to 0 health, it will go back into their soul gem and will passively recover health, as long as it stays in the player's inventory long enough. KO'd (defeated pets) will only be able to be summoned again when they reach their full health.
   
To prevent waiting so much, the player can heal a summoned pet with the healing [[Magic|spell]]. You can check if they're available to use by a red asterisk(*) indicating it's ready, or a black * when it's not (KO'd). Pets have a stamina bar, however it is only used when the pet is tranfered into a [[Seals|seal]] and will be consumed upon attacking or flying, depending on the monster.
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To prevent waiting so much, the player can heal a summoned pet with the '''healing [[Magic|spell]]'''. You can check if they're available to use by a red asterisk(*) indicating it's ready, or a black * when it's not (KO'd). Pets have a stamina bar, however it is only used when the pet is tranfered into a [[Seals|seal]] and will be consumed upon attacking or flying, depending on the monster.
   
 
The player can only have a single summoned pet, but it can be accompanied by equipable pets, listed below, who provide different effects.
 
The player can only have a single summoned pet, but it can be accompanied by equipable pets, listed below, who provide different effects.
   
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By capturing two of the same rarity monster, the player can breed monsters and create eggs - allowing to make the perfect pet by checking their stats with the monster analyzer without needing to level them up completely before realizing they don't have good traits.
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[[File:MonsteranalzyzerUI.png|left|thumb|453x453px|Showcase of the crafting recipe for the monster analyzer, visible in the middle, as well as all the stats of a pet Disciple.]]
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[[File:Petsmultiple.png|alt=|thumb|538x538px|Screenshot showcasing both an equipable pet (Jack), a summoned pet (rare Disciple), an incubating egg and the graveyard pet house.]]
 
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{| class="wikitable"
 
|+Equipable pets
 
|+Equipable pets

Revision as of 19:47, 20 May 2019

Pets can be referred to player equipable items or monsters caught in soul gems. They provide defense (absorving damage that may be incoming at the player, serving as a tank/shield) or attack, depending on the command given by the Flute of taming.

When a pet gets to 0 health, it will go back into their soul gem and will passively recover health, as long as it stays in the player's inventory long enough. KO'd (defeated pets) will only be able to be summoned again when they reach their full health.

To prevent waiting so much, the player can heal a summoned pet with the healing spell. You can check if they're available to use by a red asterisk(*) indicating it's ready, or a black * when it's not (KO'd). Pets have a stamina bar, however it is only used when the pet is tranfered into a seal and will be consumed upon attacking or flying, depending on the monster.

The player can only have a single summoned pet, but it can be accompanied by equipable pets, listed below, who provide different effects.

By capturing two of the same rarity monster, the player can breed monsters and create eggs - allowing to make the perfect pet by checking their stats with the monster analyzer without needing to level them up completely before realizing they don't have good traits.

Showcase of the crafting recipe for the monster analyzer, visible in the middle, as well as all the stats of a pet Disciple.
Screenshot showcasing both an equipable pet (Jack), a summoned pet (rare Disciple), an incubating egg and the graveyard pet house.
Equipable pets
Pet Obtained by Effects
Orb Necro.png Necromancer orb Dropped by the Necromancer boss Attacks nearby monsters by a fireball, dealing 5 damage, every second. It will fire even when no monsters are around.
Jack.png Jack Crafting at the Advanced crafting table for x30 Pumpkin.png + x2 Chipped Amethyst.pngChipped amethyst Gives Candy.pngCandy or Caramel.pngCaramel periodically. Can be leveled up to level 70 and will act as a defensive pet, taking damage for the player while still being able to attack monsters if they inherit traits such as the electric burst.
Shiba.png Shiba Unkown Unknown
Phenix.png Phoenix Phoenix Sword Acts as a regular summoned pet.