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− | + | Pets can be referred to [[player]] equipable items. They provide defense or attack, depending on the command given by the Flute of taming. |
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− | When a pet gets to 0 health, it will go back into their |
+ | When a pet gets to 0 health, it will go back into their equipable items and will passively recover health, as long as it stays in the player's inventory long enough. KO'd (defeated pets) will only be able to be summoned again when they reach their full health. |
− | To prevent waiting so much, the player can heal a summoned pet with the |
+ | To prevent waiting so much, the player can heal a summoned pet with the healing [[Magic|spell]]. You can check if they're available to use by a red asterisk(*) indicating it's ready, or a black * when it's not (KO'd). Pets have a stamina bar, however it is only used when the pet is tranfered into a Equipable item and will be consumed upon attacking or flying, depending on the monster. |
− | The player can only have a single |
+ | The player can only have a single Equipable item pet, but it can be accompanied by [[Soul gems]] monster. |
− | By capturing two of the same rarity monster, the player can breed monsters and create eggs - allowing to make the perfect pet by checking their stats with the monster analyzer without needing to level them up completely before realizing they don't have good traits. |
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− | [[File:MonsteranalzyzerUI.png|left|thumb|453x453px|Showcase of the crafting recipe for the monster analyzer, visible in the middle, as well as all the stats of a pet Disciple.]] |
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− | [[File:Petsmultiple.png|alt=|thumb|538x538px|Screenshot showcasing both an equipable pet (Jack), a summoned pet (rare Disciple), an incubating egg and the graveyard pet house.]] |
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{| class="wikitable" |
{| class="wikitable" |
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− | |+Equipable |
+ | |+Equipable item |
!Pet |
!Pet |
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!Obtained by |
!Obtained by |
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− | |[[File:Orb Necro.png|48px]] Necromancer orb |
+ | |[[File:Orb Necro.png|48px]] [[Necromancer orb]] |
| Dropped by the [[Necromancer]] [[Bosses|boss]] |
| Dropped by the [[Necromancer]] [[Bosses|boss]] |
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|Attacks nearby monsters by a fireball, dealing 5 damage, every second. It will fire even when no monsters are around. |
|Attacks nearby monsters by a fireball, dealing 5 damage, every second. It will fire even when no monsters are around. |
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− | |[[File:Jack.png|48px]] Jack |
+ | |[[File:Jack.png|48px]] [[Jack]] |
|Crafting at the [[Advanced crafting table|Advanced crafting table]] for x30 [[File:Pumpkin.png]] + x2 [[File:Chipped_Amethyst.png]]Chipped amethyst |
|Crafting at the [[Advanced crafting table|Advanced crafting table]] for x30 [[File:Pumpkin.png]] + x2 [[File:Chipped_Amethyst.png]]Chipped amethyst |
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|Gives [[file:Candy.png]][[Edibles#Candy|Candy]] or [[File:Caramel.png]][[Edibles#Caramel|Caramel]] periodically. Can be leveled up to level 70 and will act as a defensive pet, taking damage for the player while still being able to attack monsters if they inherit traits such as the electric burst. |
|Gives [[file:Candy.png]][[Edibles#Candy|Candy]] or [[File:Caramel.png]][[Edibles#Caramel|Caramel]] periodically. Can be leveled up to level 70 and will act as a defensive pet, taking damage for the player while still being able to attack monsters if they inherit traits such as the electric burst. |
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− | |[[File:Shiba.png|48px]] Shiba |
+ | |[[File:Shiba.png|48px]] [[Shiba]] |
|Unkown |
|Unkown |
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|Unknown |
|Unknown |
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− | |[[File:Phenix.png|48px]] Phoenix |
+ | |[[File:Phenix.png|48px]] [[Phoenix]] |
|[[Phoenix Sword]] |
|[[Phoenix Sword]] |
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|Acts as a regular summoned pet. |
|Acts as a regular summoned pet. |
Revision as of 14:56, 21 May 2019
Pets can be referred to player equipable items. They provide defense or attack, depending on the command given by the Flute of taming.
When a pet gets to 0 health, it will go back into their equipable items and will passively recover health, as long as it stays in the player's inventory long enough. KO'd (defeated pets) will only be able to be summoned again when they reach their full health.
To prevent waiting so much, the player can heal a summoned pet with the healing spell. You can check if they're available to use by a red asterisk(*) indicating it's ready, or a black * when it's not (KO'd). Pets have a stamina bar, however it is only used when the pet is tranfered into a Equipable item and will be consumed upon attacking or flying, depending on the monster.
The player can only have a single Equipable item pet, but it can be accompanied by Soul gems monster.
Pet | Obtained by | Effects | |
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Necromancer orb | Dropped by the Necromancer boss | Attacks nearby monsters by a fireball, dealing 5 damage, every second. It will fire even when no monsters are around. | |
Jack | Crafting at the Advanced crafting table for x30 + x2 Chipped amethyst | Gives Candy or Caramel periodically. Can be leveled up to level 70 and will act as a defensive pet, taking damage for the player while still being able to attack monsters if they inherit traits such as the electric burst. | |
Shiba | Unkown | Unknown | |
Phoenix | Phoenix Sword | Acts as a regular summoned pet. |