Difference between revisions of "Runes"
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If enchanting weapons or tools, the 'Atk' stat will be chosen. IF enchanting armor the 'DeF' stat will be chosen. |
If enchanting weapons or tools, the 'Atk' stat will be chosen. IF enchanting armor the 'DeF' stat will be chosen. |
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− | Runes will usually also negatively impact health when enchanted to armor |
+ | Runes will usually also negatively impact health when enchanted to armor pieces. |
{| class="wikitable mw-collapsible" |
{| class="wikitable mw-collapsible" |
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|DeF: Chicken armor |
|DeF: Chicken armor |
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− | Atk:Chicken per hit |
+ | Atk: Chicken per hit |
− | |Has a chance oF spawning a chicken when struck/ |
+ | |Has a chance oF spawning a chicken when struck/striking. |
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|[[File:Rune haste.png|frameless]] |
|[[File:Rune haste.png|frameless]] |
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|DeF: Stamina regeneration |
|DeF: Stamina regeneration |
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− | Atk:Stop Regen stamina |
+ | Atk: Stop Regen stamina |
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|DeF: Critical immunity |
|DeF: Critical immunity |
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− | Atk:Critical bonus |
+ | Atk: Critical bonus |
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|DeF: LiFe regen |
|DeF: LiFe regen |
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− | Atk:Stop regen |
+ | Atk: Stop regen |
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Revision as of 20:04, 17 June 2019
Runes are special items that allow the player to 'enchant' different weapons, tools and armor with different effects. They can be dropped by monsters and bosses.
Runes can be divided into several levels, From1 to 7. Each next level costs 4 runes of the same type From the previous level.
If enchanting weapons or tools, the 'Atk' stat will be chosen. IF enchanting armor the 'DeF' stat will be chosen.
Runes will usually also negatively impact health when enchanted to armor pieces.