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This article is about older and current versions of Planet Centauri

Version Date Name Notes
? 10 May 2019 New patch! Engine Optimizations - New ruins Changelog
  • New optimized tiles rendering engine, should greatly increase performance.
  • Can be disabled with the "Bake tiles" option.
  • New surface ruins (only on new worlds)
  • Internal engine reworks and some optimizations
  • New special cogs from ruins: Rusty cogs. If you destroy a rusty cog, you will only get unusable rusty parts, so be careful. Fix
  • Video memory leak of 5mo vram every time you save in the graphics settings.
  • Random crashes on alien outposts.
? 30 April 2019 New patch! - Japanese translation/Pressure plate Changelog

- Japanese translation! (Big thanks to the japan community!)

- Block maker is now compatible with cogs and pipes

- Pressure plate, can be used as a mechanical detector

- Mechanical door that can be activated using cogs


- pets (chickens and cows) can be cloned

- shields have no resistance when used

- transformation and pets don't have any i-frames, so they can

die very quickly

- rotating fireball and other special modifiers now have some cooldown

- cogs cannot be placed on double blocks

- small doors can create "reserved" blocks (and you can't put anything on

it) if it's destroyed in a particular case

? 19 April 2019 New patch! - New gears tiers Changelog

- 4 new gears tiers, with less friction, and higher speed

- 2 new machines to create metal gears:

- Create metal cylinders on the forge and cut them with the table saw

- Use metal disks to create gears on the gear maker

- You can make splitters with pipes like this:

- You can take the content of a pipe with 'R'

- You can lock a pipe output with 'R'


- Belt rendering bug

- Belt can be linked without any distance restriction

- Couple can be wrong on some cases if a big gear is connected to a smaller gear with a belt

? 12 April 2019 New patch - The birth of the industrial era! Adds:

- The windmill + custom blade sizes

- Circular saw

- Cog switch

? 1 April 2019 New patch! You never asked for it but you will still have it! You're welcome! Adds:
  • A new craft station: "Engineering Workbench" to access the new crafts
  • Cogs: allows you to carry mechanical energy from one point to another. You can connect cogs with belts, you can use cogs of different sizes, so you can controle the gear reduction. Be careful not to make them turn too fast!
  • Handcrank: generate energy by the force of your arms.
  • Chicken wheel: generator of mechanical energy, allow you to produce energy without having to lift a finger.
  • Mechanical craft stations: uses mechanical energy to craft new items:
  • Crusher: recycle some items
  • milling machine: transforms your wheat into flour
  • Milk separator: produces cream from milk
  • Pipes conveyors: pipes that allows you to transport items. You can connect a pipe under a chest or a craft station to output items, or above to set an input.
  • Mechanical conveyors: allows you to defy gravity and to move items faster!
    • Changes:
    • Chests have changed internally to allow pipes connexions (and future additions with a new GUI/features...), so if you encouter a new problem warn us.
    • Chickens jump at different heights depending on their rarity This patch is the first of a serie of updates relative to energy and automation. It's only the core of the first energy tier (mechanical energy) that can be used directly at the beginning of the game. Next updates will introduces new machines based on mechanical systems, and new game mechanics.
? 19 February 2019 Patch kill theses bugs (and a new shiny spawner algorithm!) New spawner, with a new algorithm
  • Spawn is more dynamic
  • Spawn is better distributed, monsters are not anymore stacked on the borders of the screen
  • Spawn don't depend on the "current biome" (biome where the player is located) but on the monster's spawn location, so if you are on the edge of two biomes, monsters of each biome can spawn
  • Works well in multiplayer
  • Spawn engine is more customizable, and will allow us to create persistant world bosses, or persistant monsters (that remains after a save and quit). It allow also a better control on the number of monster spawned per chunk, and their attributes (effects, levels, etc...) Multiplayer fix
  • Pet house items points and experience gain are not sync
  • Crash if a chest window is open and the player die (work also for other objects)
  • Spawner don't work anymore if a client is transformed and return to it's normal state (detransform), and some other problems
? 7 February 2019 New patch - A house for your pets monster eggs! Adds:

- Pet houses: standard craft table -> pet tab (purple gem)

=> Allows you to create a home for your pets, and to decorate

it with blocks and decorations. Every monster loves and hates

specific objects. If a monster loves his house, it will earn experience.

=> Allows you to breed monsters: put a male and a female monster

of the same kind, and if they loves their house, you will be able to find an egg later.

- Incubator: allows you to hatch monster eggs.

A "baby" monster shares attributes of his parents. With some patience, you can breed

the perfect monster!


- multiplayer: orbs pillars are not correctly sync

- multiplayer: alien generator is not correctly sync

? 16 January 2019 New patch - Pet Analyzer / Bug fixes / Outline tiles Adds:

- New item: monster analyzer, allow you to show locked effects on monsters/seals

- You can combine two blocks in one if there is a slope

- Slope of common blocks (dirt, rock, wood) now have an 'outline'

- World generation: added slope on the dirt/rock transition. No more blocky effect.

- Added informations of unlocked effects on monsters items (gems, seals)

- Added multiplayer informations (ping, players) to the debug menu (f3 key)


- Dimensional breach (purple things) can be burned/poisoned

- Pets aggro dimensional breach

- Lava golem magma ball don't explode at enemy contact

- Ranged attacks of hand/claw disciple can hit multiple time

- "R key" displayed even if the key was changed and is not 'R'

? 7 January 2019 Quick fixes - Multiplayer gems / Rocket / snake door Adds:

- Added a debug menu (f3 key), will be gradually updated


- On Multiplayer, nobody other than the host can catch creatures with a soul gem.

The gem gets destroyed upon "successful" catch.

- The rocket launcher don't do any damages

- The snake door can be definitively blocked by a simple block

? 2 January 2019 New Patch! Korean language + Bug fixes Add

- Korean translation - Big thanks to 정복자 <3

- Keybinding added to the "throw item" option

- Blocks fusion works now on multiplayer (reduces lags if

you love banana bombs)

- Dropped blocks disappear after some time


- Multiplayer: clone throwed items

- UI graphics bug when restarting the game

- Phenix sword can be generated above the hell biome

- T-rex can be damaged by it's own meteors

- Fixed magic error "Precondition failure at particle_system.cpp: 182"

- When you (de)transform into a monster, the velocity is not maintained

- You can transform into a monster when you are on a mount

0.9.4 10 December 2018 Patch v0.9.4 - New magic system New russian translation New magic system:

- totally new interface

- 3 levels of enchantment books, with the ability

of combining up to three different elements

- spell preview to test spells directly inside the creation interface

- possibility to share spells with parchments and text (can be used on forums)

- possibility to load spells parameters from created spells, parchment and text

- can combine multiple spells

- can chain spells with an event system

- continuous spells

- preset system

- gems level increase effects power (burn, frozen, etc...)

- blueprint system to unlock new spells


- russian translation updated (thanks to NikRogers! <3)

- NPC smith craft fixed (thanks to kulsius! <3)

0.9.3 4 October 2018 Patch 0.9.3 New Craft/Options UI - Advanced system of quests and events

- Controller compatibility

- Advance magic creation system (which will be much more complete than the one that currently exists)

- It's not just visual but also about ergonomy

- And many features that we have not spoken to you yet but will arrive later.

0.9.2 23 August 2018 Patch v0.9.2 - Magic scepters! - 38 magical Scepters

- New chest (need to create a new world!)

- Crystals will appear in the world and will need to be broken to get the scepter inside (an icon above the crystal will tell you what kind of damage it requires)

- Tiny dimensional breach will appear in the world and give you a random item if you click on them.

- Many little bugs fixed

0.9.1 4 July 2018 Patch v0.9.1 - fixes (Win-Linux) Patch 0.9.1 - Windows/Linux (mac build later)

- Transformations (also legendary armor) can pick up loots and souls

- Transformations (also legendary armor) can interact with objects using the R key

- Added some infos on the tutorial about the hammers


- We can loose the content of a chest by removing a platform below (drop the chest, but not it's content)

- Traps don't inflict damages to transformations

- Can't change motion of spell in spell creation

- Dungeon's rooms are not triggered by transformed players

- Error if try to return into the main world from the leaf fairy or the dragon on an old world (old portals are now deactivated)

0.9 30 June 2018 Patch V0.9 - New dungeons Legendary armor!
  • Doors do not open in multi for other players
  • The "Coming trigger" triggers even if another player is already in the room
  • The "Leave trigger" triggers even if another player is still in the room
  • Player who dies does not return to the crystal if he was in a dimension
  • Event that spawn "balls" (physical snowballs) did not work in players (client side)
  • It was sometimes impossible to unlock some spells in multiplayer.
  • The boar was poorly syncronized
  • If a player (client side) had a pet release and another player dies in play, it caused a crash.
  • If one of the players (client side) was disconnected (voluntarily or not), the other players were also disconnected
  • Fighting against the dragon boss could cause a game crash
  • Changing the screen resolution could cause a game crash
  • You can now use F2 to switch to fullscreen on the multiplayer mode.
  • Adds:
    • 7 New dungeons (with 2 levels of difficulty for each dungeon)
    • New bosses
    • The first legendary armor
    • New glasses decoration
0.8.9 7 May 2018 Patch v0.8.9 - New transformation mechanics/UI !
  • You can now turn into any monster of the game! (Aside boss and the ghost for obvious reasons)
  • New UI! (You will find that the new UI is very different from the standard ui, it's normal, we will integrate step by step a new UI much more pleasing to the eye and much more convenient!)
  • A new transformation mechanic with sacrifice and new souls! You will need now :
  •        1 - Create the transformation table
  •        2 - Capture a monster with a capture gem
  •        3 - Sacrifice the monster to gain dark souls
  •        4 - Find Transformation Seal (you will find them into chest, it's temporary)
  •        5 - Capture the monster you want, check what seal you need on the transformation table,               put the suitable seal and click on the seal button
  •        6 - Congratulations, you can turn you into the chosen monster now by using the seal!
  •        7 - You can evolve! Just put your seal (with the monster inside on the right and the monster who is on the superior level on the left (If you have a lvl 1 rarity on your seal, you need to capture a level 2 rarity on the gem)
0.8.8 5 April 2018 Patch v0.8.8 - Pathfinding on all monsters and NPC! - The pathfinding has finally been applied on all the monsters of the game as well as the NPCs!

- We also added exclamation points on some attacks to anticipate what was difficult to anticipate before.

0.8.7 6 March 2018 Patch v0.8.7 - Steam cloud + Smart scorpion! Steam cloud is now associated with saving your characters (and only characters) Do not forget to activate the steam cloud :

[Steam> Settings> Cloud> Enable cloud]

0.8.5 25 January 2018 Patch 0.8.5 - 4 new customisable spells + Fixes! Changelog 0.8.5

- 4 new customisable spells

- Rarity is now visible directly on items

Fixes :

- Items cannot be removed from grinder and other special craft stations

- Missing crafts for fence blocks

0.8.4 21 December 2017 Patch v0.8.4 - Stalk your friend (almost) everywhere!
  • The contents of the chests have been redesigned
  • A New item that will allow you to teleport into the alien biome (you can buy it in the alien biome at the selling machine)
  • An new (icon) option will allow you to teleport to a friend in multiplayer (work only if your friend is on the same dimension than you)
  • The combination Shift + mouse click (which allows you to put objects directly in your inventory) works with quest rewards nowFix:
  • Hell portal can spawn into lava
0.8.3 14 December 2017 Patch v0.8.3 - Fixes fixes fixes! Fix:

- Monsters don't despawn, causing lags

- Monsters can spawn on another biome

- Visuals bugs on sky stars

- Harvesting: Somes seeds are invisible

- If the player open 2 UI, keep the 2nd and close the 1st, it causes a crash of the game.

- If the player cross a dimensional portal while we are on a mount, this teleports the player outside the game map

- Bug when writing custom spell name (opens menus etc related to keys)

- Guns problem that allowed to recharge cumulatively a weapon by switching guns during the reload

- Some arrows of the dungeon are destroyed directly

Fix Multi:

- Crash of the server if client leaves while it is in another zone at the moment where are monsters.

- Client: If invokes a pet but the pet has no room for spawn, then the pet not spawn + impossibility to invokes a new pet

- Client: If the player invokes a pet and turns into a monster, he can then throw another pet and can no longer recall the first pet

- Client: if the customer places a pickaxe, and the server has his mouse over a block, the block will be digging but only server-side. [Verify that well resolved]

- Cow & Spells (lightning, rock slide, healing) in multi were totally desyncronized

- When joining a map with pets, the client can kill the pet

- Bug if join a map when a player is transformed into a monster

0.8.2 8 December 2017 V0.8.2 - Food system updated - many bugs solved Change

- In addition to giving HP/SP gradually, food also gives immediate HP/SP now! Fix: - Sometimes, monsters on slopes can't be hit - Aliens don't drop souls - The raptor could attack without delay - Small changes on food crafts Fix multi: - When a player open something involve UI interface, it also opens on the screen of other players - A new spawn system who solve a lot of little bugs. Fix multi if more than 2 players: - If the client player dig, only the server is synchronized - If the client player loot something, only the server is synchronized - Crash when a player die - A lot of Items was not synchronized.

0.8.1 30 November 2017 Fix + New biome available on multiplayer + Discord Changelog 0.8.1

-> New biome are playable on multiplayer now!

Fix :

- The famous "player jerking on platforms" is fixed

- Many problems with dimensions are fixed

- Broken dungeons of the tech biome are fixed

- Weapons and some element are recalibrated

- Fix of "unlimited ammos" weapons

- Some other fix of the new tech content


Discord! Welcome to our Discord server! This will allow players to communicate with each other and receive news of the game in real time!

0.8a 25 November 2017 Patch v0.8a - Quick fix about the shotgun and the leaf feary!
  • Some have found out, with pain, that the leaf feary had become a berserker and O.S everyone. This problem is solved.
  • We also solved the problem of the shotgun which only hitted the monster once (The shotgun is a powerful weapon that can hit the monster multiple times in one shot).
  • Last change, for anyone who will create a new map, only 3 orbs (4 before) will be needed to get to the new biome (you will not have to kill anymore all the bosses of the game). We did this because we are aware that some bosses may be annoying to kill (such as the t-rex).
0.8 24 November 2017 Patch v0.8 - New major biome + Technology (part 1) Patch 0.8
  • New major biome [10 news monsters, news dungeons, news weapons] /!\ You have to create a new map and kill all boss on the game To access the new area (the portal will be next to where is the most angry chick you've ever seen)
  • New lighting render engine allowing better light rendering for technological objects (if you have performance issues with old computers, go to graphic option and desactivate "local lights")
  • New event engine used in the new biome (allows players to access a more complete customization objects from the building mode! A tutorial will come later about that)
0.7.8 16 September 2017 Patch 0.7.8 - Events mod! Changelog 0.7.8

- Now you can't place incraftable items on special craft machines

- Admin commands added on building mode


- You can play even if you have the error "failed to initialize the Steam API"

- Multiplayer: Many fix on events/challenges

- Donjon traps are now indestructible

- Some little fix

0.7.7 31 July 2017 Patch v0.7.7 - Flute of taming + Bugs fixed! Changelog 0.7.7

- Flute of taming (craft it on the workbench)

>The Flute allows you to give orders to your pet : aggressive / passive mode (Other orders will be possible later)


- Some mounts glitchs fixed

- Random crash when liberate a chloridian should be fixed

- Random crash when break a purple crystal should be fixed

- Pet slot item switch bug corrected (now it change the pet)

- Multiplayer: If you recall a monster (client side) it disappears as it should now

- Crawler capture fixed

0.7.6 14 July 2017 Patch v0.7.6 - Moo! Changelog 0.7.6

- Cows!

- Weapon total damage range is now indicated on the description


-Bonus effects are applied 2x on swords

-Upgraded armour placed in the vanity slots will still give the upgrade bonus

-Littles corrections on some translations

-We can't remove blocks placed on challenge rooms

-Some rendering deprecated functions deactivated, should resolve some problems

-You can't remove blocks behind the crystal

-Stats of tamed monster are not saved (chicken/cow manger)

0.7.5 3 July 2017 Patch v0.7.5 - Transform yourself into a monster with your friends! Changelog 0.7.5

- You now have the ability to turn yourself into a monster in multiplayer mode!


- Chinese: text on dialogs and quests buttons

- Multiplayer: if server fail to spawn a pet, clients see it anyway

- Multiplayer: worms are desync

- Multiplayer: if a player quit, his pet can remain present on other clients

- Multiplayer: client start with low HP/SP

- Worm can pass through indestructible walls of challenges

0.7.4 26 June 2017 Patch 0.7.4 (Windows and Linux) - Fix fix and fix second edition -Fix:

-Crash if switch item while using a skill

- Multiplayer: phenix sword crash

- Multiplayer: dropped phenix sword doesn't contain the phenix (client side)

- Multiplayer: dropped swords don't contain special attributes (client side)

- Multiplayer: some uid exceptions fixed (juste show a warning)

- Some "Assertion failure" fixed (quest crash)

0.7.3 23 June 2017 Patch 0.7.3 (Windows and Linux) - Fix fix and fix. Fix:

- Multiplayer: Client side pets don't get/save experience

- Multiplayer: uid crashes/exceptions should be fixed (added a warning instead)

- Multiplayer: Quest "Summon a monster" can't be completed client side

- Multiplayer: No indications of challenges types and timers client side

- Using the sword and the bow at the same time can crash the game

- Player offset on the giant raptor is shifted

0.7.2 22 June 2017 Patch v0.7.2 - Translations improved! Translated menu, options, etc
0.7.1 15 June 2017 Dinomounts, New little biome and new boss! Changelog 0.7.1


- Dinosaurs!

- Mounts (currently only for dinos and leaf lion)

- New biome - the jungle - /!\requires a new world/!\

- New boss (under the jungle)

- Dynamic lianas

- Repty now have sounds

- Notification if your version of opengl is not compatible

Fix :

- No more freezes with the chinese translation

- Sound volume recalibrated

- Metatexture loading errors for some monsters

- Some small fixes

0.7 12 May 2017 Patch v0.7 - Mini challenges Bigger world Changelog 0.7:

- Mini challenges are spread around the world!

- World is now 60% larger

- The location of the biomes is no longer predetermined

- Improvement of the procedural generation

- Rings / necklaces / medaillons

- Some new useful equipments

- Recalibrated + reordered armor crafts

- Recalibration of resources (ores)

- Villager smith can craft items with random rarity now

- Destructible elements have been added.


- In the main menu, if we choose "Client" then we return

To choose host and validate, the game freeze

- Multiplayer: client-side persistent monsters in prisons

- Loops are never level 1 (always at least level 2)

0.6.16 21 March 2017 Patch 0.6.16 - Weather - Rain updated, graphics revised, sfx added

- Snow updated

- Wind with physical effects on the world's surface

- Bugs corrections / revisions

0.6.15 28 February 2017 Patch v0.6.15 - Minimap! Changelog 0.6.15

- Minimap (M key)

- Name of the gpu displayed on the titlescreen


- Framerate is not limited on the titlescreen and loading screen

Minimap, implemented features:

- Zoom in / Zoom out

- Players / chests / monsters / trees display

- Drag with right click to scroll the minimap

- You can change the location and size of the minimap with the left click

0.6.14 8 February 2017 Quick patch v0.6.14 - Fix v0.6.14

- The experience required to raise the level of the pets has been recalibrated


- There was a night cycle in hell

- Various bugs generated by the Shiba.

- Fatal error when a player tries to place objects at the same place as another player at the same time.

0.6.13 6 February 2017 Patch v0.6.13 - New Boss! v0.6.13

- New boss (forest)

- New armor

- New items

- A "bug report" UI will appear when you encounter a problem from now on

- The dimensional gates of the bosses can be unlocked with the R key of the keyboard (if the conditions are met)


- Lava does not emit light

- Random crash when you freed a chloridian

- If you put a decoration while having the pickaxe in your hand, the decoration is directly removed by a hit of the pickaxe.

- Torches could be placed anywhere without restrictions.

0.6.12 20 January 2017 Patch v0.6.12 - New Monster / Pet leveling! - Monsters now have a level, currently capped at 70 for pets (a tier system will allow to go much further).

- Savage monsters have now a half-random level variation, depending on their rarity.

- Monsters' effects are sorted between 1 and the monster's rarity level. It'll always have a least one effect level equal to it's rarity.

- Monsters have now random natural stats bonuses: the more rare it is, the higher the chance to have max bonuses.

- Every captured monster go back to level 5 and gets stat bonuses : a captured monster will then always be stronger than a savage one at the same level.

- Every 5 levels, a captured monster gains an effect and every effect's max level go up by 1 every 10 levels.

- Safechecks have been added to detect errors and potential crashs with more efficiency.


-Some saves of old versions can crash at loading

-Random crash on some animated light sources (ex: pumpkin pet)

-Random crash related on monster spawner

-Multiplayer: Server or client crashes randomly when a player connects

-Multiplayer: Server crashes randomly when a player dies

0.6.11 7 January 2017 Patch v0.6.11 - New magic! - Addition of the laser system in the engine of the game which allowed to add:

- New attack for Golem and Guardian

- New magic of light (customizable like the magic of fireball)

0.6.10 2 January Patch v0.6.10 - Multiplayer update Changelog 0.6.10

- Portals and hell boss are now compatible with multiplayer

- Last biome is now compatible with multiplayer

- You can deactivate the auto save

- Some internal updates on the physics engine (allows one way blocks)


- Corrupted characters saves (and the new version should repair corrupted saves)

- Multiplayer: One way doors added on the last biome/donjon (requires a new map)

- Multiplayer: Last biome/donjon doors and snake entrance are not sync

- Multiplayer: Last biome/donjon boss are not sync properly

- Corrupted quests / quests bugs

- Platform bug (after monster de-transformation)

- FPS bug after game save on low configurations

- Hidden overlay icons

0.6.9 9 December 2016 Patch v0.6.9 - Bugs hate it! Patch 0.6.9

- Major updates in the game engine - new save format, chunking and dimensions

- In solo, the "Escape" key now allows you to pause the game

- Multiplayer is more stable (random crashs should be fixed, post in the forum if you have any crash)


- Multiplayer: if a monster despawn outside the view you can hear it's cry

- Multiplayer: the special craft tables (like the crusher) are not sync

- Multiplayer: the regen table is not sync

- Multiplayer: no healt bar on other players

- Multiplayer: if the server character die, it can crash the game

- Multiplayer: client deconnection is not transmited to other clients

- Multiplayer: if the join connection failed you can't return to titlescreen

- Multiplayer: ip and server are not saved (you need to re-enter them each time)

- Multiplayer: Players connected to a server can be disconnected if the player who host the server die

- Dragon crash should be fixed (post in the forum if you have any crash)

- Adaptative zoom if resolution is too small

- Eagle can be knocked very far if hitted on the ground (on idle)

- If zoom is non integral, character can be invisible on the character creation menu

- Door state is not saved

- Some fixes on the shiba pet

- Some fixes on monsters (allows to use the spin attack effectively)

- Quick move on chests is not taken into account by quests

- Removed star on some edibles (if it dont gives a permanent bonus)

- Chock bar can be confused with life bar

- Dash can be "blocked" by dungeon speedwalls

0.6.8 25 November 2016 Patch v0.6.8 - Pet healing table and new magic : heal - New magic: healing

- New Item: Pet Healing Table

- Frequency of appearance of worms decreased


- The player can be blocked by the door of the room of the "last" boss

- Plants do not respawn

- Crawler has no cooldown on his attack

- Phenix sword drop burns in the lava

- Special craft window does not close when player moves away

0.6.7 7 November 2016 Patch v0.6.7 Bug Fixes

- Random crash when a client is connecting to the server (multiplayer)

- Random crash when you open a crusher machine (or same kind of craft)

- Random crash if you remove a crusher machine with the associated UI opened

- Random crash when you create a new world

- Random crash when you open the fire camp craft window

- "Old" world save can crash the game when loaded

0.6.6 4 November 2016 Patch v0.6.6 - IMPORTANT - Read the changelog! - /!\ Warning /!\

Now the left click is used for the item highlighted on the toolbar, and right click for the left slot.

You can restore old system on Esc -> Game -> Invert actions

- If you have a block on left click and nothing on right click, you can put backwalls with right click.

- Highlighting of the item selected on the toolbar

- Lighting diffusion is animated

- Chickens and wisps don't scare villagers anymore


- Autoswitch with key numbers deactivated by default (corrected)

0.6.5 2 November 2016 Changelog v0.6.5 - Zoom level can be nonintegral (ex: 1.5)

- Zoom level is now possible in windowed mode

- Window size can be adjusted in the graphics options

- Simplified graphics options/screen resolutions

- You can now change the volume of the music in the game options


- Possible light lines on the bottom of the screen

- Skills descriptions can crash the game

- Multiplayer: unsynchronized despawns corrected

0.6.4 27 October 2016 Patch v0.6.4 - Happy Halloween! Changelog 0.6.4

Our little gift for halloween, a new pet! : Jack (crafted with pumpkins)

-Nearby chickens and wisps don't prevent regeneration at crystal any more

-Item switch with numpad is now disabled by default

-Plants now move when you step on it or when interaction (bomb, boomerang, etc...)

-Complete revamp of all biome-related engines (music, background, rain, snow, lightning, etc...). There could be some issues/oversights

-Fixed bug on mimic animation

-Fixed monsters synchro bug on multiplayer

-Close icon added on windows

-Crushing a capture gem containing a monster doesn't cause crashes any more

-It's now possible to set a block near a captured monster/pet

0.6.3 3 October 2016 Patch v0.6.3 - NEW BIOME ! (New world needed, you can keep your character!) - New major biome! (New world needed, you can keep your character!)

- 2 new Boss

- 2 new weapons

- An infinite number of small bugs fixed

0.6.2 17 August 2016 Changelog v0.6.2 - Chinese translation / New foundry/Transmutor/Polisher/Crusher Changelog v0.6.2

- New translation available : Chinese simplified

- You can use Q / W keys instead of double tap left / right action

- New decorations to full Existing sets

- The foundry has been redone. It can, henceforth, melt all weapons

  (Need to remove and then re-set if you have already created an old foundry)

- Transmutor runes to reroll your runes

- Polisher to improve your gems

- Crusher to recycle some of your unnecessary items

Bug fixes:

  - Fixed a bug that can crush saving a world on another save.

  - Fixed a bug when the player returned to the title screen from the biome of hell

0.6.1 6 August Patch v0.6.1 - New fighting/skills system! ==Changelog v0.6.1==

- New skills and upgrades!

- New interface skills:

  * You can now upgrade skills with a skill tree

  * You can now bind to key skills directions

- New fighting mechanic - shock (the little yellow bar):

  * When you do x% damage to an enemy in a quick span of time, it goes into shock and you can break its attacks.

  * When the enemy is in shock, it has more recoil

- Many bug fixes

0.6.0 11 July 2016 Patch v0.6.0 - Multiplayer challenges modes!
0.5.14 13 June 2016 Patch v0.5.14 - vade retro bugs! Adds:

-Blocks/Decorations previews also on right click

-Option for disable the double press switch on the hotbar

-Picked up soul gems go directly in the hotbar

-Switched of window engine to SDL2, should correct screen resolution issues

-17 new female hair styles

Bug fix:

-Some chests, usually spawning near the edges of the map, auto-close as soon as they're opened

-If you retrieve an item from a chest with shift+clic, if inventory is full the item disappear

-Global inventory sorting can erase items if some inventories are full

-Item disappearing when exiting runic anvil with item still placed inside

-Runes disappearing when switching weapons and leaving rune in slot without being sealed

-Pet ranged attacks are not giving the pet exp

-If an item have the max stack count (9999) the same items you'll find can disappear

-If you have > 9999 of one item in multiple stacks and use the stack buttons, others stacks will disappear

-Cauliflower/carrot description is wrong

-Shadow runes cannot be upgraded

-HP can be < 1 (infinite death)

-Unable to erase text (linux/mac)

-borderless option is not saved

0.5.13 7 June 2016 v0.5.13 bug fix:

- Several bugs causing crashes have been fixed

- In the interface of runes, some items may disappear if you close the window.

- World generation crashs fixed

0.5.12 6 June 2016 V0.5.12 fixed v0.5.12

Bug fix

- Automatic fullscreen issues [Deactivated]

- Game is set in AZERTY by default [set in QWERTY by default]

- Some undefined items (book, jewel table, flower, mush)

- F2 to switch to fullscreen don't work on the titlescreen

- Config.ini is not saved at the first launch if you don't save the game

- Select fullscreen borderless doesn't select automatically fullscreen


- Dig speed is too slow [Dig speed X1.5]

- Falling damage too high [damages / 2]

- Some picked up drops go in the hotbar [all go in bag]

0.5.11 3 June 2016 Planet Centauri is available on Steam now! Changelog v0.5.11 Changelog 0.5.11

- New biome Requires creating a new MAP

- New background layers and music for the village/plain

- Exclusive pet integration Requires creating a new CHARACTER

- Shift/Space on titlescreen to show the continue hidden menu

- Auto digging overlay

- Hell fire chests re-calibrated


- Random effects on masks

- Hell portal is not generated.

0.5.10 30 May 2016 Patch V0.5.10 Changelog 0.5.10

-New special chests in hell (requires new map)

-New armor (dungeon boss loot)

-Weapons generation algorithm reworked

-If you catch a rare monster, its rarity (color) is saved

-Hell boss recalibrated

-Fire shield has fire resistance

-Slopes settings auto reset to default configuration after 15 seconds if the slope ui is not visible

-Musics data size is divided by 2 +/-

-Russian translations corrected/upgraded (thanks to 2d0x)

-German translations corrected/upgraded (thanks to Kadele)


- Pets didn't regen when they were placed in the inventory

- You couldn't deflect the giant fireball from the Hell Boss with the fire shield

- Pets effects were not scaled on their levels

- Pets missing suffixes

- Pets max life was wrong when they were not in combat

- Caught monsters effects were not saved correctly

- You couldn't receive damages while in slime form

- Mimic pet didn't follow the player

- Life per death effect didn't work for pets

0.5.9 6 May 2016 New Content + Minor bugfix Character creation, Translations, New inventory
0.5.8 25 April 2016 MAC OSX-Version + Minor bugfix More tooltips
0.5.7 17 April 2016 New Content + Minor bugfix New items and sounds, recalibrated potions
0.5.6 06 April 2016 New Content + Minor bugfix Regeneration on crystal, Corrections on quests
0.5.5 26 March 2016 New Content + Minor bugfix Phenix pet, repty animation, game introduction
0.5.4 11 March 2016 New Content + Bugfix New audio engine + New visuals for quests
0.5.3 7 March 2016 New Content + Bugfix Straw, string + New visuals for quests
0.5.2 4 March 2016 New Content + Bugfix Sulfur, gold, grenades!
... 2015-2016 New Content + Bugfix Stuff :-)
0.1e 27 April 2015 New Content + Bugfix Dungeons + Mini-Bosses
0.1d 20 March 2015 New Content + Bugfix Random map seed
0.1c 18 March 2015 New Content + Bugfix
0.1b 13 March 2015 Bugfix
0.1 13 March 2015 Prototype launch